Defination
sDPS – Single-Target DPS
mDPS – Multi-Target DPS
DSC – DMG Startup and Culling
RF – Rotation Flexibility
DE – Damage Efficiency
EA – Environmental Adaptation
SHR – Survivability and Hit RES
Details check Abyss Team Evaluation.
Growth: The improvement that a team can achieve by continuing to increase Costs from 15. Determined by degree, max is 5.
RFC: Room for countermeasures. The evolving Abyss continually spawns highly specialized environments that exceed the scope of EA metric. The team’s ability to replace a character to effectively counter the environment is increasingly important. The impact of removing a character and the tolerance for supplementing various characters will be taken into consideration.
Abyss Easy! Score = sDPS + mDPS + DSC + (RF +DE + EA +SHR) × 2
Speedrun Score = (sDPS + mDPS) × 2 + DSC × 3 +RF +DE + EA × 0.5
Team
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4+1 2+1 2+1 0+0 (15 Costs)
Tighnari, Yae, Nahida, Zhongli – sDPS
Tighnari, Yae, Nahida, Zhongli – mDPS
Tighnari, Yae, Nahida, Zhongli – DSC – GCSIM
Tighnari, Yae, Nahida, Zhongli – RF & DE
Tighnari, Yae, Nahida, Zhongli – EA
Growth: 4.5 / RFC: 2 / Abyss Easy!: 42.5 / Speedrun: 29.5
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6+1 3+0 0+1 0+0 (15 Costs)
Ayaka, Shenhe, Kazuha, Kokomi – sDPS
Ayaka, Shenhe, Kazuha, Kokomi – mDPS
Ayaka, Shenhe, Kazuha, Kokomi – DSC – GCSIM
Ayaka, Shenhe, Kazuha, Kokomi – RF & DE
Ayaka, Shenhe, Kazuha, Kokomi – EA
Growth: 2 / RFC: 1.5 / Abyss Easy!: 33 / Speedrun: 35.75
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2+1 2+1 2+1 2+0 (15 Costs)
Nilou, Yelan, Nahida, Baizhu – sDPS
Nilou, Yelan, Nahida, Baizhu – mDPS
Nilou, Yelan, Nahida, Baizhu – DSC – GCSIM
Nilou, Yelan, Nahida, Baizhu – RF & DE
Nilou, Yelan, Nahida, Baizhu – EA
Growth: 4.5 / RFC: 0.5 / Abyss Easy!: 41 / Speedrun: 34
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6+5 6+0 6+0 4+1 (15 Costs)
Wanderer, Faruzan, Bennett, Jean – sDPS
Wanderer, Faruzan, Bennett, Jean – mDPS
Wanderer, Faruzan, Bennett, Jean – DSC – GCSIM
Wanderer, Faruzan, Bennett, Jean – RF & DE
Wanderer, Faruzan, Bennett, Jean – EA
Growth: 0.5 / RFC: 4 / Abyss Easy!: 41.5 / Speedrun: 38.5