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DEFINATION
Cost: A C6R5 5✩ character, the cost is 12. The “Cost” in the table refers to the total cost of all characters in the team.
Advantage Range: The team performs relatively stronger within that cost range.
[COLOR]: If marked, it indicates this range is the team’s Advantage Range.
NOTE
- I listed the teams that have an advantage at different costs. Some speedrun teams are also listed.
- The colored blocks represent the advantage ranges. The number of blocks in the same range indicates the extent.
- The determination is based on “Seven Metrics.” The weight of each metric varies across the three major ranges.
- Due to existing evaluations for speedrun, the weight in each range no longer favors speedrun and generally leans towards the usability and versatility.
- Common Abyss Teams and Advantage Ranges | 4.1-5.0
ABOUT SPEEDRUN
- Mainly includes teams excelling in recent version Abyss racing.
- Racing teams should not be considered using conventional team logic.
- 我列出了当前版本在不同成本下有优势的队伍,以及部分竞速队伍。
- 色块所覆盖的区间为该队伍优势区间。同区间色块数量代表程度。
- 队伍的强势区间判定根据“七项指标”。三大区间的各项指标权重分配不同。
- 由于已经存在对竞速的评价,高金区间的指标权重分配不再偏向竞速。总体会偏向易用性和泛用性。
- 这里查看旧版本:4.1-5.0
有关竞速
- 主要收录在近期版本的竞速中表现强势的队。
- 竞速配队的组成思路与常规配队极大不同。
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