Common Abyss Teams and Advantage Ranges | 5.1-6.0

DEFINATION

Cost: A C6R5 5✩ character, the cost is 12. The “Cost” in the table refers to the total cost of all characters in the team.
Advantage Range: The team performs relatively stronger within that cost range.
[COLOR]: If marked, it indicates this range is the team’s Advantage Range.


NOTE

  1. I listed the teams that have an advantage at different costs. Some speedrun teams are also listed.
  2. The colored blocks represent the advantage ranges. The number of blocks in the same range indicates the extent.
  3. The determination is based on “Seven Metrics.” The weight of each metric varies across the three major ranges.
  4. Due to existing evaluations for speedrun, the weight in each range no longer favors speedrun and generally leans towards the usability and versatility.
  5. Common Abyss Teams and Advantage Ranges | 4.1-5.0

ABOUT SPEEDRUN

  1. Mainly includes teams excelling in recent version Abyss racing.
  2. Racing teams should not be considered using conventional team logic.

 

  1. 我列出了当前版本在不同成本下有优势的队伍,以及部分竞速队伍。
  2. 色块所覆盖的区间为该队伍优势区间。同区间色块数量代表程度。
  3. 队伍的强势区间判定根据“七项指标”。三大区间的各项指标权重分配不同。
  4. 由于已经存在对竞速的评价,高金区间的指标权重分配不再偏向竞速。总体会偏向易用性和泛用性。
  5. 这里查看旧版本:4.1-5.0

有关竞速

  1. 主要收录在近期版本的竞速中表现强势的队。
  2. 竞速配队的组成思路与常规配队极大不同。

 

Featured Image: Pixiv@小猹猹 [follow him/her on Pixiv]

Shelley

Shelley

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