SOURCE
Usage Rate, Appearance Rate, Full Star Rate: https://akashadata.com/
Average Constellation, Signature Weapon Rate: 提瓦特小助手
Featured Image: Weibo@__QuAn [follow him/her on Weibo]
*This artwork is either permitted or have obtained permission from the artist at the time of article publication. If future intentions change, please contact me and I will remove the image.
DEFINATION
Usage Rate = Number of Full Stars Clearer Who Used This Character / Number of Full Stars Clearer Who Own This Character
Appearance Rate = Number of Full Stars Clearer Who Used This Character / Number of Full Stars Clearer
Full Star Rate = Number of Full Stars Clearer Who Used This Character / Number of Player Who Used This Character
MAD: Mean Absolute Deviation
SUM = Average Usage Rate + Appearance Rate + (Full Star Rate)/2
CM+1 = Constellation-Mean + 1
SW = Signature Weapon Rate
PULLS = (AC+1)×94 + SW×53
*The expected pulls to get a 5✩ Limited Character is 94, while for a specific 5✩ Limited Weapon it is 107.
GAC: Good and Cheap
GAC = (SUM-MAD) / PULLS
NOTE
- Only a portion of the 4✩ and Standard 5✩ were counted.
- The average equipment of the characters for this data source is relatively high.
- The Appearance Rate takes into account the Character’s Owner Rate.
- The Full Star Rate only makes sense when the appearances is sufficient. In addition, Carry has the greatest impact on this rate.
- MAD reflects the degree of data dispersion. It may represent the versatility of characters with low Constellation, or whether they are easily targeted by the environment.
- The bias in Usage Rate is often high. I included Full Star Rate in SUM.
- If a character’s Usage Rate and Appearance Rate are both low, then SUM largely depends on the Full Star Rate. There is some problem here.
For example, some people will arrange a Support in a strong trio team, but rarely do so for a Carry. This leads to an inflated Full Star Rate for support characters. - When calculating SUM, I divided the Full Star Rate by 2; it’s a number I just came up with off the top of my head so don’t ask me why.
- GAC may reflect how useful a character is under low Constellation.
- 只统计了一部分的四星角色和五星常驻。
- 数据来源的平均练度高于全部玩家的平均值。
- 登场率将持有率纳入了考量。
- 满星率只有在出场数足够多的情况下才有意义。另外,主C角色对满星率的影响是最大的。
- MAD体现了数据的离散程度。在一定程度上能代表角色在低命下的泛用性或是否容易被环境针对。
- 使用率的偏见程度往往很高。在SUM中我将满星率也加入进来。
- 如果角色的使用率和登场率都很低,那么SUM的值很大程度上取决于满星率。这里显然有不合理的地方。
例如,会有人将辅助角色安排在强大的三人组队伍里,但是很少对主C角色这么做。这导致辅助角色满星率虚高。 - 在计算SUM时我将满星率/2,问就是随便设置的。
- GAC也许可以体现角色低命下的好用程度。
GAC-15