Link – My friend provided me this video.
Defination
mDPS – Multi-Target DPS
Multi-target DPS in a free environment. Effective range is also taken into account, so the evaluated content overlaps slightly with Damage Efficiency.
Details check Abyss Team Evaluation.
My GCSIM Code
active yae;
yae skill:3;
nahida skill, burst;
zhongli skill[hold=1];
tighnari burst, skill, aim:3;
yae burst, skill:3;
nahida skill, charge:3;
tighnari skill, aim:3;
if .tighnari.burst.ready {
tighnari burst;
} else {
tighnari aim[level=1];
}
Info
Tighnari 4+1, Yae 2+1, Nahida 2+1, Zhongli 0+0 (15 Costs)
The rule of Artifact stats distribution check this article. Specifics are at the end of the video.
Caused a total of 4.3 million damage in 30 seconds.
Note
- Three Targets, each with 2m HP and 10% all RES. The duration of rotation should be within 35 seconds and the damage caused on each target should surpass 1m.
- All teams tested are 15 Costs. See the details in the video end.
- The design of the rotation first considers total damage, and then whether it can loop. Therefore, most of the rotations for DPS tests need to be appropriately extended to loop. If you are more interested in tests with a large proportion of energy recharge, please move to metric Rotation Flexibility and Damage Efficiency.
- The score may change in future.
Score
Based on the test, under 15 Costs, the team’s mDPS score is: 2
After effective range correction, the score is: 2
Team Summary
- 目标血量200w×3,10%全抗。每个目标至少打100w以上,轴35s内。
- 当前所有测试的队伍都是15Costs。具体面板见视频。
- 轴的设计首先考虑总伤,其次考虑能否循环。因此DPS测试的轴大多需要适当延长才可循环。如果对可循环因素占比大的测试更感兴趣,请转移到轴灵活性和伤害有效率这两个指标。
- 未来分数可能会改。