Link – My friend provided me this video.
Defination
sDPS – Single-Target DPS
The metric measures single-target DPS in a free environment.
Details check Abyss Team Evaluation.
My GCSIM Code
active yae;
yae skill:3;
nahida skill, burst;
zhongli skill[hold=1];
tighnari burst, skill, aim:3;
yae burst, skill:3, attack, charge;
nahida skill, attack, charge:2;
tighnari skill, aim:3;
if .tighnari.burst.ready {
tighnari burst;
} else {
tighnari attack:2;
}
Info
Tighnari 4+1, Yae 2+1, Nahida 2+1, Zhongli 0+0 (15 Costs)
The rule of Artifact stats distribution check this article. Specifics are at the end of the video.
Caused a total of 2.62 million damage in 32 seconds.
Note
- One target with 3.5m HP and 10% all RES. The duration of rotation should be within 35 seconds and the total damage caused should surpass 1.8m.
- All teams tested are 15 Costs. See the details in the video end.
- The design of the rotation first considers total damage, and then whether it can loop. Therefore, most of the rotations for DPS tests need to be appropriately extended to loop. If you are more interested in tests with a large proportion of energy recharge, please move to metric Rotation Flexibility and Damage Efficiency.
- The score may change in future.
Score
Based on the test, under 15 Costs, the team’s sDPS score is: 3
Team Summary
- 目标350w血,10%全抗。输出轴的伤害必须在180w以上,时间35s内。
- 当前所有测试的队伍都是15Costs。具体面板见视频。
- 轴的设计首先考虑总伤,其次考虑能否循环。因此DPS测试的轴大多需要适当延长才可循环。如果对可循环因素占比大的测试更感兴趣,请转移到轴灵活性和伤害有效率这两个指标。
- 未来分数可能会改。